Open archives :: video/net/art

An Hour of Your Time

Author: Brooke A. Knight

URL: http://www.brookeknight.com/hour

Description:
An Hour of Your Time is a net-based video using Macromedia Shockwave to present an hour's worth of other activities the viewer could be doing rather than watching the piece. The suggestions are shown at one-second intervals, too fast for each one to be completely understood. The work is boring, and yet makes the viewer anxious. Below the text is a count-down timer, making the viewer's expenditure of time painfully apparent.


Drawing machine 13.net

Author: Marius Watz

URL: http://www.unlekker.net/proj/drawingmachine13/

Description:
Project for nonTVTVstation, an internet-based channel for realtime art. Streamed live generated animation, using a server-client metaphor so that viewers online "log on" via an applet and provide input to the drawing machine.


'views from the ground floor...'

Author: jess loseby

URL: http://www.viewsfromthegroundfloor.com

Description:
++++‘Views from the ground floor…’ - a net.film. (Flash Video) is a networked installation, a view of a pixilated domestic landscape, which can seem in one scene, utopian and in another transformed into a constricted area full of suppressed fears and desires. Loseby draws unexpected and compelling comparisons between female domesticity and cyber-culture; where low and high technology live side-by-side in an uneasy partnership of repetition, interaction and consequences. Her positioning as a wheelchair-user means these visions are always viewed from the ground floor…++++


After Thoughts

Author: Lane Last

URL: http://www.lanelast.com/aftho.mov

Description:
http://www.utm.edu/departments/finearts/wheelmed.mov

Every image or media wok can embody a way of seeing and relating to the world. In many ways the "beauty" inherent in some types of art is their ability to cling to the imagination of a viewer despite a lack of knowledge of specific information. As the modern world becomes more visually dependent, audiences become less aware of the subtleties of vision. The animations and media works included in this submission explore my interest in synthesis between the generative possibilities of the digital technologies seen as extensions of our physiology and perceptual abilities with our human desire to create myth, cosmology. I am fascinated with “seeing” and the possibilities these new technologies bring to our table of visual media. The paradox of an electronically mediated universe is its’ analog the desert mirage. These phantoms and sensory distortions trace of our desire and visualize our longing for re-mediated space.


BetaGirl

Author: Reynald Drouhin

URL: http://www.incident.net/works/betagirl/

Description:
"This is the rabbit hole into my world. I hope you all do stay a bit here in Wonderland, for I'm quite interested in visitors. I often get lonely all by my Cheshire Cat self. It's just sort of nice to know that someone is looking; here I'm defenseless, no guards, just me. In between all the spaces I touch I'm here now. There's an infinite amount of babble to be spouted but for now let's begin our broadcasting day. Stay here with me and keep me company because even if I don't see you there, I can feel you." Airalin


Blink Again

Author: Lane Last

URL: http://www.lanelast.com/basm.htm

Description:
Every image or media wok can embody a way of seeing and relating to the world. In many ways the "beauty" inherent in some types of art is their ability to cling to the imagination of a viewer despite a lack of knowledge of specific information. As the modern world becomes more visually dependent, audiences become less aware of the subtleties of vision. The animations and media works included in this submission explore my interest in synthesis between the generative possibilities of the digital technologies seen as extensions of our physiology and perceptual abilities with our human desire to create myth, cosmology. I am fascinated with “seeing” and the possibilities these new technologies bring to our table of visual media. The paradox of an electronically mediated universe is its’ analog the desert mirage. These phantoms and sensory distortions trace of our desire and visualize our longing for re-mediated space.


DemoKino

Author: Davide Grassi

URL: http://www.demokino.net

Description:
DemoKino is a virtual parliament that through topical film parables provides the voters (participants) with the opportunity to decide on issues that are, paradoxically, becoming the essence of modern politics: the questions of life.
The project questions not only the utopia of contemporary virtual forum that is supposed to open ways for a more direct and influential participation but also points out a much deeper problem of modern democracy (virtual as well).
With its reduced narrativeness - the story is built on the "pro and contra" inner dialogues of the protagonist who is led around his home in a parliamentary kind of way by the "voters", based on their decisions - Demokino shows how these ethical dilemmas of modern life suddenly become the core of our political participation.
When the issue of life enters the political arena and modern politics becomes biopolitics (as the italian philosopher Giorgio Agamben is stating) the democratic decision reaches an impasse: in the political arena laws are being debated on issues that can actually tolerate no decisions and any kind of majority rule is problematic in itself, any political regulation a publicly legitimated act of violence.
Demokino is a virtual parliament that clearly displays how politics comes before law. Law is just a utopic and redundant technical procedure to cover the political essence.


denniscucumber - remix the web

Author: denniscucumber

URL: http://www.denniscucumber.com

Description:
This is a web remixing project. This implies the creation of web pages built around the simplest concepts of the internet: linking and framing. Each new page is created remixing contents from different sources on the web. So images, text and sounds are composed in a new web site. By manipulating systems of signs this web remix destabilizes the chain of signification so that new relationships of meaning can emerge.

My web site is totally produced mixing and linking other sites on the web (yes the sound too!!). So what you see it's not my graphics or sounds but produced by other people whom I'm not related. I do web remix. Only.


E pluribus unum.

Author: Ned&ShivaProductions

URL: http://www.nedandshivaproductions.com

Description:
Our goal is to question the physical and human landscape and it’s associated meanings through narrative, documentary photography and video. Fundamental issues about society and culture emerge in the form of conceptual, performance-based imagery grounded in historical episodes.

Our aim is to challenge reality and consider a different consciousness. By re-living social conditions; creating new spiritual orders, inventing new relationships between visual and sound, and creating installations with which to interact physically, we hope to evince contradictions and hybridizations that have emerged within society and culture as we move into the 21st century.


Electric Sheep

Author: Scott Draves

URL: http://electricsheep.org

Description:
The name Electric Sheep comes from Philip K. Dick's novel "Do Androids Dream of Electric Sheep". It realizes the collective dream of sleeping computers from all over the Internet. It's a distributed screen-saver that harnesses idle computers into a render farm with the purpose of animating and evolving artificial life-forms. The project is an attention vortex. It illustrates the process by which the longer and closer one studies something, the more detail and structure appears.

All the software is open source and users may participate in the network freely and anonymously. Like a peer-to-peer network, the server only coordinates the clients. The real work of creation, consumption, and judgment of the sheep happens in the users' computers and minds. In the current version the clients download animations from a central server, and this is the bottleneck that limits its growth. The next version incorporates a gnutella module and distributes the bandwidth load much as the computational load already is.

The screen-saver is a window into a visual space shared among all users. Each animation is the phenotype of an artificial organism, an 'electric sheep'. Clients download the MPEG sheep and display them one after another in a continuous, ever-changing sequence.

Each sheep is specified by a genetic code. The codes are chosen at random or are derived from the current population according to a genetic algorithm with mutation and cross-over.

Users may vote for a sheep with their keyboard. Popular sheep live longer, and are more likely to reproduce. Hence, the users' preferences provide the fitness function for an aesthetic evolutionary algorithm.

Electric Sheep investigates the role of experiencers in creating the experience. If nobody ran the client, there would be nothing to see. Eons ago, tiny irregularities in our universe became centers of accretion and eventually grew into stars. A parallel process unfolds in cyberspace. It starts with an idea.

The sheep system exhibits increasing returns on each of its levels. As more clients join, more computation becomes available, and the resolution of the graphics may be increased. The more people who participate, the better the graphics look.

Likewise, as developers focus more of their attention on the source code, the software grows new features and is ported into new habitats.

And as more users vote for their favorite sheep, the evolutionary algorithm more quickly distills randomness into eye candy.

Perhaps attention acts on information the same way gravity acts on mass: attraction begets attraction and a positive feedback loop is formed.

I believe the free flow of code is an increasingly important social and artistic force. The proliferation of powerful computers with high-bandwidth network connections forms the substrate of an expanding universe. The electric sheep and we their shepherds are colonizing this new frontier.


Enanthiodromeia

Author: BugZ (Lucilla Loddi)

URL: http://www.bugzone.it/dromia.html

Description:
"Enanthiodromeia,
this time is not a chemical process but a psichological "law", stated by Eraclyth, saying that soon or later averything changes in its opposite (the other).
To skip the enanthiodromeia's law you need to differ from the inconscious, without this division, you have an excess of dependence from a self-ruling clockwork (the loop) with following self-control lack.
Interactivity is the match, the possibility to flee from the loop, a new mirror, a step towards the quest of the objectivity, the transformation of the conscious, an intellectual evolution.

Just this evolution invokes the Gayatri Mantra, played as a whisper in the audio.

The Limen are ghost figures (see experiments on optical illusions by the physician Etienne-Gaspard Robertson, the first technoartist ever, 1799 :) ), inconscious productions, almost accidental, separated microcosmi.


execute

Author: zohar kfir

URL: http://www.zzee.net/execute.html

Description:
execute is an on line interactive video
which examines the [political] barrier between language,
actions and their meanings.

flash player and headphones needed


Exhibiting

Author: Aleksandra Vasovic

URL: http://www.geocities.com/avasovic/new

Description:
The project “Exhibiting” consists of several parts.

Part one “Exhibiting”- 2D or two dimensional part, virtual

The first part of the project is completely autonomous. It is already presented on Internet for several months (www.geocities.com/avasovic/new). It consists of computer 2D animation (or storyboard) for art computer game and text- synopsis.


french trash touch

Author: SYSTAIME

URL: http://www.systaime.com

Description:
cyber punk nnet art webfilms by french trash touch.


Internest

Author: Caroline Peters

URL: http://www.goatsilk.com/bulletin.html

Description:
INTERNEST begins with building a shoulder-high nest in a gallery space. Two or more people will live in the nest continuously throughout the project's one month duration. The nest-shaped structure will be composed of any and all accessible materials-the collective possessions of the participants, as well as scavenged and donated materials. It would also contain functional cooking supplies and computers. Three web-cams mounted in the gallery space will continuously snap photos of the nest and its occupants every five seconds. These photos will be viewable in a live stream at a website created specifically for this project.
To extend the nesting theme, and draw on the similarity between a nest and "the web," we invite the public at large to deposit their own web objects and/or stream their own web cams onto the site. A blog would be set up, and these typed comments would, like the web objects, become part of the nest. To further expand the visibility, perception, and meaning of this project, we propose computer stations logged onto the site be placed in public venues - art oriented and otherwise.

People living in a giant nest will be"animalized," setting a primitive image against the digital experience of transmitting and viewing the images. The resulting techno-zoological display uses a primal constant to link a distant past with a digital future. Also, knowledge that the photos are popping up almost in real time will distinguish the snapshots from traditional art photos, while stopping short of streaming continuous live footage will set this project apart from the genre of reality t.v. Thus, the realms of art and entertainment become entangled with one another to create a hybrid experience that is at once arresting yet oddly familiar.

The nest-structure, composed of an endless assortment of things, objectifies matter; it has the look of an organized tornado. This highlights an almost metaphysical connection between human beings and the clutter they collect around them throughout the course of life. The nest form makes an ideal dwelling for birds, but is awkward for humans to live in. This reflects our troubled relationship with material objects. We want to have things, but possessions bring an anxiety with them that, in the end, might cause us to want to give them up. Every fulfilled desire creates another - so satisfaction is fleeting. Whether we like it or not, clutter collects around us like iron filings to a magnet.

The dense physicality of the nest, along with a constant human presence, creates tension when it is only viewable in the vast, weightless realm of cyberspace. It is a way of measuring our involvement in an ever transforming reality. We find ourselves in the moments of flux when the "real" and the "virtual" begin to truly collapse. Because this project's effect relies equally on human reactions to both physical- and cyber- space, the space itself becomes a curiousity, as viewers will be everywhere while the physical art installation remains distant and mysterious.


Life Support

Author: Annette Weintraub

URL: http://www.annetteweintraub.com/lifesupport/index.html

Description:
Life Support explores the symbolic coding of hospital architecture and its underlying mythologies-—and in a larger sense—the subjective experience of space. Life Support examines the way in which medical environments affect behavior, perception and healing, and addresses issues of control, hierarchy, mechanization, privacy and identity. Life Support hybridizes 2D and 3D space, loosely mixing conventions of 2D and 3D representation into a depiction of space that is expressive and conceptual, and in which a room functions as scrim for the projection of memory and imagination. Movement through space and narrative movement are linked, as in a walking meditation.

Life SuppLife Support explores the symbolic coding of hospital architecture and its underlying mythologies-—and in a larger sense—the subjective experience of space. Life Support examines the way in which medical environments affect behavior, perception and healing, and addresses issues of control, hierarchy, mechanization, privacy and identity. Life Support hybridizes 2D and 3D space, loosely mixing conventions of 2D and 3D representation into a depiction of space that is expressive and conceptual, and in which a room functions as scrim for the projection of memory and imagination. Movement through space and narrative movement are linked, as in a walking meditation.

Life Support is a Flash-based project which utilizes a schematic 3D interface and several 3D objects to construct several rooms which act as projection surfaces for a series of animation and sound elements. Short audio monologues [both fictive and information based] are triggered in random order as the viewer pans through the ‘space’, or can alternatively play through when the viewer opens the page.
ort is a Flash-based project which utilizes a schematic 3D interface and several 3D objects to construct several rooms which act as projection surfaces for a series of animation and sound elements. Short audio monologues [both fictive and information based] are triggered in random order as the viewer pans through the ‘space’, or can alternatively play through when the viewer opens the page.


Loogie.net

Author: Marc Lee

URL: http://www.loogie.net/press/Loogie.net_en.pdf

Description:
“Be the first to know - watch Loogie.net"

«Loogie.net» presents the results of individual queries as if they were ongoing and
up-to-date news messages.
The automated news magazine consists of two autonomously functioning parts:
«Loogie.net News», a news magazine in the Internet (www.loogie.net) and
«Loogie.net TV», an interactive television program which can be shown as an installation or broadcasted by a TV organization.
«Loogie.net» is highly unusual in that it offers news messages and TV broadcasts compiled solely by computer algorithms without human intervention.


mary' s house

Author: alberto magrin

URL: http://www.magrin.it

Description:
When God is the water, Mary swims in the water.


mazecorp

Author: xavier leton

URL: http://www.confettiS.org/cine/pres.html

Description:
mazecorp: Since 1999, the work titled "Mazecorps" is reflecting a maze-like construction which refers to the possible relationships between cinema, poestry, and networking. That maze has four starting points, encoded by terms representing witnesses of arbitrary arrests. : "à présent - une arrestation - au matin - une mémoire" ("by now - an arrest - in the morning - a memory"). The arbitrary arrest of the photographic act is noticed for photographies are the key elements of mazecorps' story. Also the arbitrary arrest of the writer is clearly intimated since the verses of the poet are featured as sub-titles of a silent film. Above all, handled by the armed forces, the real discretionary arrest of any human who infringes a law is omnipresent. "Mazecorp" actually pays a tribute to Sémira Adamu who was executed by the belgian armed forces on tuesday, september 22, 1998. In the current release of "Mazecorps" (volume I), 12 films no bigger then 400kb each are presented. As for other works featured on confetti.org, we incite the visitor-actor to participate to the creation process of "Mazecorps". The visitor wishing to be an actor may send either a text or a photography, which would then be integrated to the current work (cf. photographies sub-titled "dire", which present several producers within a single image. size: 225 px - 150 px, format: .jpg ). Texts and photographies must be sent to mailto:xavier@confetti.org. "Mazecorps" will eventually be presented in situ as an installation, as soon as we'll find an area able to receive such an installation, where the perception of the audience depends on where it situates within the space. "Mazecorps" is also regularly released on CDRom which are available on request.


Nest

Author: leon

URL: http://c6.org

Description:
NEST is a cross platform application examining corruption and serendipity in virtual space. This is done by passing an audio file round a ring of users. Much like the childrens game of ‘chinese whispers’ each client is linked and passes a virtual whisper around the web.

This file is visualised within the application window, with statistics on cycle involvement and neighbours details displayed below. The bottom half of the screen shows you, the state that the file is in, its packets mapped to a rising cubic terrain in both 2D and 3D.

Nest turning the frustration, of erratic data transfer, into a medium for collective artistic involvement. Each user can record their findings and add to a growing database of weird sounds and strange terrains and place themselves on a graphically mapped community (on the website).

C6 creating chaos in an ordered world


normative bebilderung

Author: guido braun

URL: http://pingelfraaten.de

Description:
this piece of net art concentrates the view upon nine months living and working in frankfurt/germany. it's a unique, contemplative moving pictures documentation about all the 30ies generation of artists, designers and financial employees - on location and at home. all the films are in mp4 format, you will need quicktime 6 for viewing.


our bodies electric

Author: Lane Last

URL: http://www.lanelast.com/ourbd.htm

Description:
Every image or media wok can embody a way of seeing and relating to the world. In many ways the "beauty" inherent in some types of art is their ability to cling to the imagination of a viewer despite a lack of knowledge of specific information. As the modern world becomes more visually dependent, audiences become less aware of the subtleties of vision. The animations and media works included in this submission explore my interest in synthesis between the generative possibilities of the digital technologies seen as extensions of our physiology and perceptual abilities with our human desire to create myth, cosmology. I am fascinated with “seeing” and the possibilities these new technologies bring to our table of visual media. The paradox of an electronically mediated universe is its’ analog the desert mirage. These phantoms and sensory distortions trace of our desire and visualize our longing for re-mediated space.


Parapluies

Author: Joseph Rabie

URL: http://www.magelis.com/joezone/collidoscope/swf/collido_scope_parapluie.htm

Description:
"Parapluies" ("Umbrellas")


The photographs for Umbrellas were taken from the second floor of a municipal building adjacent to the supermarket. The diagonal of the pavement divides up the scene from top left to bottom right. The dynamics of the picture are based on three factors: the passers-by with their umbrellas which appear at regular intervals; the traffic on the street merging into a continuous fade; the flag waving away in an evolving collage of multiple images.

During calm conditions, a single person with umbrella appears at a time. An increase in traffic noise increases the number of people present.

If the spectators clap, people with umbrellas pop up like mushrooms and fill the pavement, before they gradually disappear.

The system chooses images of people by theme. Each person is classified by attributes such as darkness or lightness, colourfulness or drabness, presence of red or blue, facing forwards or backwards, whether they are carrying an umbrella or not - if one is lucky, one gets to see all the red umbrellas together, or (as in the bottom picture) see, exclusively people without umbrellas.


pintura viva

Author: dimitre lima

URL: http://dmtr.org/pinturaviva

Description:
Endless virtual painting process with unexpectable results created by human/computer interactivity.
Generative graphic evolutes from a cellular-automata behavior. User can draw and control blending parameters using three sliders.


Plug'n'pray

Author: usine de boutons

URL: http://www.plug-pray.org

Description:
A TV preacher is promoting a new way to deal with religious conflicts – a software application helps you get converted in a couple of clicks. You can choose the most suitable and convenient religion for you – anytime, anywhere. Fanatic crusades, bloodshed – get away with it without compromising your pacifist ideals and launch new religious marketing campaigns.

The website parodies these attitudes to elicit dialogue and thought sharing on serious issues like tolerance and religious wars.

The language you read and the graphics you see on the website pertain to the IT world – it is a typical e-commerce portal selling innovative, complete, but most of all plausible and convincing software kits.

The “Plug’n’Pray” concept borrows its name and reinterprets the famous idea behind “plug and play” technology. PnP is now a synonym for easy hardware installation and hassle-free software set up that allows you to immediately start using a new HW device or SW application. “Play” becomes “Pray” – your conversion is instantaneous, smooth and seamless.


Possession

Author: Joseph Rabie

URL: http://www.magelis.com/joezone/landscopes/swf/jerusalem_aqsa.htm

Description:
"Possession"
Jerusalem, Old City
25th January, 2001
5:02 - 5:15 PM


As long as Israelis and Palestinians are incapable of sharing their parallel destinies, there will be no peace. Lower the mouse slowly down from the moving clouds and lead it over the city in order to illuminate it. Each zone of the picture has its varying light. Leave the mouse over the golden dome of the mosque, so that it lights up, incandescent. Then pull it away suddenly into the clouds, to extinguish it like a put out light bulb


Random Thoughts

Author: Lane Last

URL: http://www.lanelast.com/thts.mov

Description:
small web version
http://www.lanelast.com/thts2.mov larger version
As the modern world becomes more visually dependent, audiences possibly become less aware of the subtleties of vision. This submission explores my interest in synthesis between the generative possibilities of the digital technologies seen as extensions of our physiology and perceptual abilities with our human desire to create myth, cosmology. I am fascinated with “seeing” and "not seeing" coupled with the possibilities these hybrid forms bring to our table of visual /audio media.


Secret.room

Author: VioletRabbit

URL: http://thevioletglobe.coniglioviola.com/secret.room

Description:
Secret.room is the first net.drama on the stage of The Violet Globe, fruit of the complicity between VioletRabbit/Coniglioviola and IRAA Theatre (Renato Cuocolo and Roberta Bosetti), the italian-australian company that has performed this work worldwide.
To net.dramatize "The Secret Room" (this is the title of the original piece) has been a paradoxical choice because it was already an interactive show.
Ten people meet every night in the house where Roberta lives. Roberta and her guests talk, tell each other stories and experiences. Then something unexpected happen. Dinner is interrupted and you are taken to the depth: to the secret room, to the room of the secrets: of the life, of the show.

Secret.room is composed with two main different moments:

1) a long introduction where all happen is directed by the browser in a completely random logic
2) the access to the secret.room where the secrets are unveiled

Interior sites : computer is your secret room
"The secret room" is the second episod of the trilogy "Interior sites project". This idea of the room as interior space was very linked to our concept of web as a private imaginary space (that we already investigate with Yolanda's Meditation). So what does it happen when the screen of one own's computer is invaded by a wild storm of uncontrollable windows? What is the inter-actor's reaction who sees denied one's possibility to control?

Fragments: computer is your director
During the night when the VioletRabbit was Roberta's guest it filmed all that happened. It divided all this video footage into many short fragments to which it has addes some appositely created animations obtaining a total of 45 tracks and finally it delivered each track to a different html page. Trough the simple succession of the page VioletRabbit's intent was to recreate an idea of cinematographic editing. The difference is that the author of such an editing is not the programmer neither the user. Pages are refreshed every time in a completely random way both in their duration as in their sequence. The whole mechanism is then multiplied through a serie of popup windows that invade the screen and purpose alternative editings, different possible paths to cross the labyrinth.

Getting out from the labyrinth: secret.room's gate
Mechanism hardly proves the machine. But there is one chance on 45 to get out from the labyrinth... and from panic. One of the pages delivers at last the access door that will take us to the secret.room, to the web site. We only have to ring the bell and see if Roberta will let us inside.


several works for your consideration

Author: Kelly Richardson

URL: http://robertbirchgallery.com/site/richardson_workpage.html

Description:
howthedevil

howthedevil presents an unlikely, if not impossible moment where a tree blows wildly in the heart of the dense forest while the surrounding bush sways in the winds of a normal, beautiful summer day. It is at once, unsettling and yet strangely optimistic.

a car stopped at a stopsign in the middle of nowhere, in front of a landscape
Wagons Roll

Wagons Roll depicts a clichéd moment from an action movie, a car flying off of a cliff. But instead, the car is stuck in midair while fluffy clouds float by to the peaceful sounds of summer.
A car rests at a stopsign, which strangely enough, stands in the middle of the barren dessert. The image has been appropriated from the best moment in a bad movie, thereby making it last forever and sparing the viewer of the rest of the film.

There’s a lot There

There’s a lot There presents a typical sunset over a peaceful, glasslike lake. However, it is interrupted both visually and aurally by swarming mosquitoes.


silence_violence

Author: xavier leton

URL: http://www.confettiS.org/silviolence/

Description:
Silence_Violence est film de fiction explore la correspondance entre "Ville et Désert".
Ce travail est proposé sous différentes formes et supports, sous diivers codes informatiques. Cette recherche esthétique empruntée au labyrinthe comme forme de désert possible, est dédiée à "mettre en relation" par le flux.
Edition Réseau distant:
Les codes ( [1]) et les supports sont non-seulement, ce qui suscite la mise en relation mais ce qui lie effectivement dans un mouvement entre, l’objet de lecture, le lecteur, le moyen de la lecture. En s’enrichissant de jeux de taquin_taquineur( [2]), la proposition net-art de silence_violence isole les parcours en décomposant les films présents sur le cd-r en images/images. Les dérèglements programmés entrainent le visiteur vers une perte des repères. Chaque support apporte une information qui conduit à la perte de repère, comme pour le désert, il n’y a pas de mode d’emploi. Ce travail est intégrée au projet transitoire observable.
Edition Papier :
L’édition papier (les taquins (jeux et mode d’emploi) et les textes sont à découper dans le numéro de la revue Doc[k]s édité par Philippe castellin, mois de février 2004. AKENATON/DOC(K)S 7 rue Miss Campbell F 20000 AJACCIO tel 33 (0)4 95 21 32 90 fax 33(0)4 95 21 03 02 Email : akenaton_docks@sitec.fr http://www.sitec.fr/users/akenatondocks
Edition Cd-R :
Le cd-rom (en téléchargement libre via "emule", "limeWire", (intégré au projet ekart, http://ekart.free.fr) ;il est exposé au Musée d’Art Contemporain de Mostoles ainsi qu’à la foire "Estampa" de Madrid. Proposé au festival « Désert », 6ème manifestation vidéo (Montréal).


silver

Author: Thomas Tirel

URL: http://www.videoartisdead.org

Description:
a journey through mental spaces, proper description can be found online


Someone walking around (מישהו מסתובב שם)

Author: Alicia Shahaf

URL: http://alicia.shahaf.com/alguien/

Description:
מישהו מסתובב שם
Alguien que anda por ahi

בכל בית בו אנחנו גרים שוכנות ישויות אפלות שיצרנו.
בבית שלי גרים איתי כל דיירי הנפש שלי.
אנשים אהובים, שנואים, חיים ומתים.
הם מסתובבים בתוך ארונות הבגדים שלי, טועמים מהאוכל שלי, מתיישבים על הספות שלי ונשכבים מדי פעם על המיטה שלי.
בכל בית, ישנו נמר שמסתובב ללא נחמה


Stop Motion Studies - Series 13

Author: David Crawford

URL: http://www.turbulence.org/studios/crawford/sms13

Description:
The "Stop Motion Studies" extend my long standing interest in narrative and, in particular, look at the subway as a stage upon which social dynamics and individual behavior are increasingly mediated by digital technology. As one of the most vibrant and egalitarian networks in our cities, subways bring people from a wide range of social and cultural backgrounds into close contact with each other. This process plays a significant role in shaping both the character of a city as well as our individual identities.

In this remix of footage originally shot for previous installments in London, Paris, Boston, New York, and Tokyo, each installment’s modular structure has provided a library of building blocks that have been edited into a linear animation approximately 5 minutes long. The algorithmic montage constituting each clip’s DNA remains intact, while the individual sequences are now composited within a linear framework. The speed of the transitions is based on network connection speed.


stripes (untitled)

Author: Nadav Assor

URL: http://web.beitberl.ac.il/~nadav-as/stripes.zip

Description:
I just entered your site, saw the call for proposals and that the deadline was past, but i have a project of mine which seemed to suit your exhibition very well. It was originally exhibited inside an installation, but i've been meaning to create a web interface to it. If you are still accepting proposals after all, I'd be very glad if you look at the offline version of the project by downloading and extracting it's zip file from the address above (you need to put both the exe file and the images folder in a new folder together).
The project is a sort of personal "memory smear", a randomized but structured picture/video lasting 2 minutes, with a "click in the dark" being the only interaction available- the click starts a fade into another sequence. No two sequences are ever the same. In the installation the interface was actually a small "play" button under each monitor.

-P.S: sala-manca, I saw a site which reminded me very much of your recent project in Holon: http://www.oneblockradius.org/obr.html


Syntax of Desire

Author: Jaka Železnikar

URL: http://www.jaka.org/2001/sd/index.html

Description:
(Note to organisers: this work requires VRML2 plug-in - not available for Linux)

Meditative visual work.
Two dimensional and interactive three dimensional self changing visual structures.


Un'estate al Mare (a summer at the seaside)

Author: Coniglioviola

URL: http://unestatealmare.coniglioviola.com

Description:
Un'estate al Mare"(A summer at the Seaside) is the title of the new web/musical project of the Italian net.artists Coniglioviola
Coniglioviola purposes an eccentric vision of the "Summer at the Seaside" trough this work in progress which is at the same time a net.art work, a musical clip, a flash video-game, and a virtual vj set.

Virtual swimmers can move within the beach looking for various objects and interacting with them, can use the boat to get into the castle, can zoom in the vision till entering the depths of the sea or zoom out till transforming the beach into a sonor wave, besides they can add to the movie various effects to create an infinite number of possible visions.
All visitors can take active part to the work in progress of the site and send the picture of their own "Summer at the Seaside" and overlap it to the video looking for it among the stars.


WebMontage

Author: Jack Cushman

URL: http://www.unrendered.org/unrendered/montage.php

Description:
WebMontage is not strictly video -- it is a continuous collision of still images randomly trawled from the net, each associated with a keyword. A voting system allows uninteresting images to be culled and replaced with fresh ones. Art develops both out of the unexpected connections between unrelated images, and out of the sentence-stories created by the keywords for a series of images.


Wheel of Time

Author: Lane Last

URL: http://www.utm.edu/departments/finearts/wheti.htm

Description:
http://www.utm.edu/departments/finearts/wheelmed.mov

Every image or media wok can embody a way of seeing and relating to the world. In many ways the "beauty" inherent in some types of art is their ability to cling to the imagination of a viewer despite a lack of knowledge of specific information. As the modern world becomes more visually dependent, audiences become less aware of the subtleties of vision. The animations and media works included in this submission explore my interest in synthesis between the generative possibilities of the digital technologies seen as extensions of our physiology and perceptual abilities with our human desire to create myth, cosmology. I am fascinated with “seeing” and the possibilities these new technologies bring to our table of visual media. The paradox of an electronically mediated universe is its’ analog the desert mirage. These phantoms and sensory distortions trace of our desire and visualize our longing for re-mediated space.


Wishes, Lies and Dreams

Author: Sarawut Chutiwongpeti

URL: http://www.chutiwongpeti.info

Description:
Untitled is a series of experimental film/video artworks depicting the world of the "Unconscious."


[7sons]

Author: Florian Thalhofer

URL: http://www.7sons.com

Description:
“Sheik Suellim has seven sons” Maher says proudly. “Seven Sons, and not one daughter?” I wonder. “Seven sons,” Maher replies, “and further more six daugthers.”

Florian Thalhofer from Berlin and Mahmoud Hamdy from Cairo met the Bedouins. In the Sinai, closed to the territories, occupied by Israel.

Berlin meets Cairo meets the Beguines - inclusive a sharia-court-case. [7sons] was made in summer 2003 with the support of the Goethe-Institute, Cairo.


[LoveStoryProject]

Author: Florian Thalhofer

URL: http://www.LoveStoryProject.com

Description:
"What is love?" - Florian Thalhofer, Mahmoud Hamdy and friends posed this question to 15 young people from Berlin and Cairo. Without claiming universal validity, the answers provide a new perspective on your own and the other culture.


[small world]

Author: Florian Thalhofer

URL: http://www.kleinewelt.com

Description:
54 little stories on what it is like to grow up in a small town.


|| Fuzzy Dreamz - Dr. Hugo's Museums of the Mind ||

Author: Dr. Hugo

URL: http://doctorhugo.org/dreamz/

Description:
Net art project of short films on dreams. A cinematic online experiment, from fear to fun, drama, love, desire and a sense of wonder.


non-related submissions